虽然只花了20年,但暴雪最终还是在魔兽世界中加入了玩家住所,这将随着午夜资料片的推出而到来。这还有一段路要走,但这并没有阻止暴雪在博客上发表长篇大论,深入探讨开发者的核心原则,字数足以让它最大的MMO竞争对手之一黯然失色。
The post goes over loads of stuff, which I'll get to, but as a primary Final Fantasy 14 gamer I couldn't help but have a chuckle at the segment titled A Home for Everyone. "As part of our focus on wide adoption, we wanted to ensure that Housing is available to everyone," the post read. "If you want a house, you can have a house. No exorbitant requirements or high purchase costs, no lotteries, and no onerous upkeep (and if your subscription lapses, don't worry, your house won't get repossessed!)"
If you ask me, that's a clear stab at Square Enix's, quite frankly, atrocious housing system. It's taken many forms over the years, but its one consistency is that it's largely terrible. Years ago, houses would be priced based on server economy, which was changed to a flat rate per plot once cross-server travel happened. They're pretty expensive, too, ranging from 3 million gil for a fifth-class small plot, all the way to an eye-watering 50 million gil for a large house in a prime location.
The more egregious aspects of Final Fantasy 14's systems comes from actually obtaining (and maintaining) land, however. Houses aren't instanced, which already creates a supply far outweighed by its demand. It used to be hours of clicking on a placard while battling an invisible timer, waiting for it to end while hoping you'd be the first one to click 'buy' once it was finally up. It's since been swapped to a lottery system, where you simply chuck your money at an empty plot and pray that your number is the one drawn. A better system, but still not a good one. Oh, and you have to enter your house once every 45 days otherwise it gets taken away from you. Nothing like paying real-life money for virtual rent.
我很难想出另一个维护这个体系的& mdash我的意思是,为什么他们会,这对每个人都很可怕& mdash随着《最终幻想14》可以说是WoW在MMO领域最大的竞争,暴雪想要以Square Enix为代价发表一份厚脸皮的声明是有道理的。
老实说,读了这篇博客后,我真的很喜欢暴雪对其玩家房屋所做的事情,我希望Square Enix能从它的书中吸取经验。发布时将有两个住宅区& mdash一个是联盟的,灵感来自埃尔温森林、威斯特福尔和幽暗密林,一个是部落的,带有杜隆塔尔和艾萨拉的风格。随着开发者承认“区域是大量的工作” 专注于两本高质量的书比分成许多平庸的书更重要。
然而,这种分离并不意味着你不能和另一边的朋友(或alt)出去玩。“你的房子也在你的战团之间共享,你的不同角色可以随意进出(所以你的兽人角色可以毫无问题地在你的联盟房子里闲逛),”博客帖子写道,并补充说住房奖励也是共享的。
“此外,它——rsquo;跨越派系界限的不仅仅是好战分子,还有友谊,所以你;你可以住在或拜访你的朋友。或guildmates & rsquo房子和他们的邻居有最小的派系限制。例如,当它你的人类角色不可能在部落地区买房子,你在同一部落的巨魔角色可以,然后你的人类可以像使用自己的房子一样使用它。”
撇开厚脸皮的攻击不谈,真正吸引我眼球的是邻里关系,这是暴雪在博客文章结尾时调侃的。“房屋被组织成大约50个社区,让玩家们住在一起,一起工作,分享成为社区一员的回报。邻里关系是实例化的,但重要的是也是持久的,所以你的邻居在未来几年都可能是你的邻居(或者直到你们中的一个搬走)。”
There'll be public neighbourhoods, which'll let you live among strangers, but you'll also have the ability to create private ones too for friends or guilds to share. I absolutely love the sound of that, especially as someone who always fancied the idea of trying to snag housing plots next to my pals in Final Fantasy 14.
Being able to customise and progress with your best buds by your side really plays into Blizzard's emphasis on housing being a player-first mechanic and I gotta say, it's the most tempted I've been to give WoW another try in years. Maybe Midnights will be the expansion to finally draw me back in.
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本文概览:虽然只花了20年,但暴雪最终还是在魔兽世界中加入了玩家住所,这将随着午夜资料片的推出而到来。这还有一段路要走,但这并没有阻止暴雪在博客上发表长篇大论,深入探讨开发者的核心原...
文章不错《“没有彩票,也没有繁重的维护工作”:魔兽世界在准备推出自己的住房系统时,大胆地抨击了《最终幻想14》令人震惊的住房系统》内容很有帮助